GAME FEATURES & MECHANICS

WHAT TO EXPECT

This is not your usual Mil-sim. Here you will be working in a small group against many other small groups. In order to win you will have to work with some, and fight others. Tasks and objectives can be found throughout the forest, and in the main town. Expect light levels of role play and theatrics.

There will be an NPC town. This is your respawn point and your main base of operations. It is located in the forest. The town is a “no shooting” zone. Unless otherwise stated. Please remember that it’s still not a safe area and you are not allowed to take your safety goggles off at any time in the town or anywhere else on the field.

NPC

There are multiple NPCs in the game. At the beginning of the game you are sent to a random NPC in the Town of Bobruisk. Your team needs to communicate with the NPC to acquire a contract. Upon acquiring a contract, the NPC will provide the task description and provide directions.

PERSONAL LOOT

When you are looting a downed player, the only personal loot you are only allowed to take from them are their Healing Water Bottles. If you are on the same quest as the downed player, you are also allowed to take the dropped quest item.

QUEST LOOT

You are only allowed to pick up task items if you have the contract for them. If you are caught with a task item that you don’t have a contract for, you will be severely penalized. Quest items will be tagged as “Quest item”. If you die and have to respawn while carrying a task item, you drop the item on the place of your death. You can come back to the place of your death to pick up your item, however if another team has the same task, they can pick up the item as well. Please play honest, and don’t hide dropped items. Remember that this is an “honor rules” type of game.

TEAM JOURNAL

Each team captain will receive a “Team Journal”. These journals are required when receiving quests or rewards. All quests and rewards will be added to these journals by the NPCs with their signature/initial/stamp. If the team does not have an entry in the journal, it means it didn’t happen. NPCs will randomly check the journals against their central database.

BOUNTY

There will be bounty contracts to set a bounty on other teams. These bounty contracts can be purchased, or received as task rewards. Number of teams assigned as bounty hunters will depend on the cost of the contract. Squad leaders will have dog tags, which can be used for kill confirmation.

OBJECTIVES

  • You must form a fireteam of mercenaries (3-6) people. Squad size (6-11) might change if there are too many or too few players
  • Find the Refuge
  • You will need to work with our agents on-site – they will provide rewarding  tasks and objectives. Completion of tasks and objectives will result in currency, which will be required for self sustain, it could also be used to gain information and access.
  • Talk to the villagers, scour the lands, kill and trade.
  • Find the resources, your survival depends on.

GAME FORMAT

  • Escape From Tarkov, Stalker, Fallout Inspired, the division survival extraction with RPG elements
  • Role play encouraged
  • Small unit tactics
  • No Camouflage restriction. Civilian or Military is up to you!
  • Safe zone and Re-spawns will happen on the field

TEAM COMPOSITION

There are 9 squads, in them 2 fire teams of 3-6 players depending on player count.

Registered solo players will be joined with other solo players to form a team or added to teams who are below 6 players. We advise teams to choose their leader prior to the event. You will be handed a squad tag.

Depending on players count teams may run solo or with another team to form a squad.

Squad compositions will be posted a week before the event. We will notify you by your registered email.

GAME ECONOMY

CURRENCY

In-game currency is green bottle caps.

  • There are other valuables which may be found and used in the future:
    • Gold – rare coins and obtaining them is usually associated with high risk.
    • Silver – uncommon coins that can be obtained through missions, trading and looting other players.
    • 7.62 rounds – common ammo could be found in loot stashes, bandits and specialty quests. Ammo is not infinite.
  • There is no set exchange rate between Gold, Silver, Ammo or caps. Your rate may vary, depending on your relationships with other players and what their perception of coin value is.

IN-GAME PURCHASES

In-game currency can be used to purchase number of useful items. Among them are:

  • Healing water
  • High Value Contracts
  • Contract Specific Items
  • Information
  • Bounty

REAL WORLD CURRENCY

  • During the game you can buy and sell items to other players for real world currency. You may find buyers either on your own or user BARYGA as a broker. Your items for sale must be neatly packed and be in good usable condition ready for use in the game.

    BARYGA interacts with all players on the field and can find customer even from opposing team. He’ll connect seller and buyer, and will work with both to arrange the deal. SELLER will need to pay a commission to BARYGA in game currency. The exact amount of commission is discussed in-game.

    Make sure you get assurance for risky deals (e.g., selling stuff to hostile team). Any game currency can be looted from seller during transaction.

    Items you may buy/sell during the game:

    • Airsoft Grenades and cold-burning Smoke Grenades;
    • Airsoft guns and accessories;
    • Tactical gear;
    • Clothing

    You cannot buy/sell ANY illegal items.

    IMPORTANT:

    • You remain accountable for any of your items that you choose to store in BARYGA’s shop.
      • Make sure that all valuables are locked in safe place or remain with you.
      • To minimize the risk of losing valuable items, you can leave a photo of what you want to sell with all the information about the item on it.

FACTIONS

Players may select faction to play for depending on their skill and equipment.

CONTRACTORS

Members of the Private Military Companies that fight for the interests of the party that hired them.

OBJECTIVES

PRIMARY

  • Obtain clean sample of virus
  • Effectively control population of infected for further studies
  • Enforce strict quarantine by eliminating or capturing all remaining local population

SECONDARY

  • Obtain anti-virus
  • Research infected for methods of influencing them

HARDCORE MODE

This mode is applicable to highly skilled and experienced players. Expected to be well equipped and prepared to win by tactics and strategy.

  • All food and accessories must be packed unless the player is using them while at the camp.

The hardcore team will be always outnumbered by about a 1:2 ratio compared to the other team.

scientist

SCIENTIST

Assigned to the contractor squad as a “dead weight” to conduct research at ground “zero”. Not liked much by contractors due to his sadistic nature when it comes to experiments on living creatures.

Passive Unknown Bonus

  • +1 blood pack
  • Can re-spawn player at any location

THE WILD

Local civil population with lightly armed elements and unclear organization. Would engage targets of opportunity for loot or protect their territory. Comprised of local low and medium-class citizens, as well as criminal elements, that are refusing to leave the contamination zone.

OBJECTIVES

PRIMARY

  • Prevent anyone from obtaining virus
  • Eradicate infection
  • Protect own land from invaders by eliminating them

SECONDARY

  • Research infected to eliminate them more effectively

MODERATE MODE

This mode is recommended for players who are new to long Airsoft games.

  • Only game currency and game attributes can be looted from the team in this mode.
The Wild
The Wild

SCIENTIST

Assigned to the contractor squad as a “dead weight” to conduct research at ground “zero”. Not liked much by contractors due to his sadistic nature when it comes to experiments on living creatures.

Passive Unknown Bonus

  • +1 blood pack
  • Can re-spawn player at any location
Cergent

INFECTED

It is only known that people change when get infected with the UK Strain of the COVID-19 virus. They suffer drastic degradation of cognitive abilities and will almost always show aggression when encountered. Due to them being highly contagious, it is better to avoid any contact with infected.

OBJECTIVES

PRIMARY

  • Contaminate ALL players

SECONDARY

  • Make the environment contagious

THE SHOP

  • Shop owner (Baryga) will be happy to trade for supplies, information, special equipment, ammunition and side missions.
    • Any items lost by other players on the field can be traded for a good price.
    • Trade loot that you obtained during the raid for crypto.

BARYGA

Very mean guy and hard to deal with, but has all that someone may need “prove point” in life or death situation. For the right price he can buy/sell anything and everyone.

Passive Bonus

  1. Baryga will fire a salvo from his LMG if he does not like you or suspects you trying to rip him off.
  2. PROHIBITED: to shoot into the shop and area marked around it.
    • Only melee combat is permitted at the shop using cold weapons. (you may want to look 1. before making that call)
Baryga

BAR – 3 PIGS

  • Menu

    “3 PIGS” offers various goods and services that can be purchased with Bitcoins.

    • Food
    • Water, Kvas, and more… ;)
    • A safe place to rest and sleep.

    Local homeless and alcoholics are typically hanging out in front of the bar, so take extra care around that area.

    Loyal customers may also obtain some valuable advice and lucrative missions.

GLITCH

Will offer you variety of services in his bar as long as you have something to pay with.

Passive Bonus

  • Will shoot anything that disturbs potential customers next to his bar.
  • Nobody can shoot into the bar. The entire bar is considered a safe zone.
    • All guns must be stored unloaded on the rack when entering the bar;
    • All grenades and pistols must be safely holstered or stored in closed pouches.
  • You may use only melee weapons in the bar; however, you are likely going to be thrown out and shot. Local alcoholics and homeless will gladly loot all you had on your corpse and spend it in the bar.
Glitch