RULES

General Summarized Rules

  • We are following Clarington rules and regulation with minor changes, Please read the complete rule set on
  • https://claringtonwoodsairsoft.ca/rules/
  • Only Biodegradable BBs are allowed.
  • Full seal ballistic eyewear only
  • Hit/Kill rag indicator – any visible indicator
  • Dead men don’t talk.
  • Safe Zone  – Mags out, guns safe, no dry-firing
  • NPC Zone  – are “no combat” zones – if someone camps these areas, they will be punished. You are still required to wear ballistic eyewear protection in the NPC zones.
  • NPC’s have god mode
  • AEG 400 FPS MAX
  • No Lasers!
  • You must stay with your team, no solo’s
  • Whenever a team receives a quest, the NPC will supply each team member with arm bands with the color of the NPC’s camp.
  • You can loot armbands from killed enemy players, and trade them to NPCS.
  • Wounded or killed players must give away their quest armbands when asked for.
  • Each player must bleed out for 5 minutes and then walk to the nearest respawn timer or NPC.
  • Players can respawn immediately near an NPC.
  • Players can respawn at Spawn timer at specific times.
  • In-game currency: caps & coins (1:1 trade).
  • Currency, BB’s and water cannot be looted from dead players.
  • Players can be revived with special medic water bottles. TQs are not used in this event.
  • TAGinn of any type are banned.

HIT RULES

A player must call a hit when BB makes an impact on part of his/her body. (Calling hit means be honest and act as wounded or killed when struck by BB)

BB HIT  – the player is WOUNDED, the player must indicate self as such by RED kill rag. The player may receive medical help while being wounded. Wounded can ONLY call for help. Dead men don’t talk. A wounded player can be searched for Quest items and their colored band during this time. Nothing else can be looted. Wounded player bleeds out and is considered DEAD if he/she does not receive medical help for over 5 min. While bleeding out, if no opposite player asked for loot, bled out player takes loot with them to respawn EXCEPT for quest items. You must put the quest item on a visible spot next to where you died. Play fair, don’t hide quest items.

When in doubt – CALL IT OUT if it’s a ricochet or anything that might resemble a hit, call it out. It is possible a ghillie sniper got you or you were hit by a fly-by stray BB.

GUN HIT – when your gun is hit, it is out of play for 10 seconds and requires a full magazine reload.

Field Medic Rule – When receiving medical attention during the bleed-out timer the player has to drink a full 500ml NPC-provided bottle of water. If you do not want to drink the full bottle, you can spit the water out. If you simply pour the water out, it will not count for your medical attention. The member of the team that is administering first aid, has to sit within the arm’s reach of the wounded player. Teams get only X bottles of water at start, and must purchase more with in-game currency in the NPC town and can be acquired as quest rewards.. If you bring used bottles back, the purchase price will be lowered according to the number that you brought back. If the player does not get treated in 5 minutes, that player is considered dead and has to return to an NPC or a Totem respawn zone. You do not need to drink water to respawn at the NPC or Totem respawn locations.

Auto-Heal Items – There will be rare, expensive items that will allow one player to get back up after being hit. Look out for them, you might be able to purchase one yourself. A person administering the Auto-Heal to oneself must put on an armband that was provided with the item. If you ever see someone get back up by themselves without an armband, please report them to game control.

Respawn Totems Points – Respawn Totems have a clock on the totem and revive players at specific time intervals. If you missed the respawn interval, you need to wait until the next interval marked on the timer.

WEAPON RESTRICTIONS

FPS

  • AEG FPS 1.5 joules (~400fps w/0.20g).
  • DMR Snipers FPS 1.88 joules (~366fps w/0.30g).
  • Bolt-Action sniper FPS 1.88 joules (~366fps w/0.30g).
  • All gas/CO2/HPA powered guns will be chrono graphed with player chosen BB weight.

Allowed DMR sniper rifle example – Semi only, no lock or mosfet modification.

SVD, SVU, M14, M1A

Ammo Limitation

  • This game is balanced around having limited ammunition. You will have a limited amount on start, and will have to acquire more BBs using in-game means. You will have to interact with in-game characters to find out how.
  • We supply 0.25g , 0.28g and a limited amount of 0.32g BBs, and these are the only BBs used in the game (except for a few exceptions). BB Brand is BCA from Blackblitz!
  • DO NOT preload your OWN BBs.
  • SMGs and Machine Guns DO NOT get extra BBs. Use them at your own discretion.
  • If you plan on using a bolt-action sniper rifle, please contact us to arrange in-game distribution of your non-standard BBs before the game starts. 
  • We will be evaluating your sniper rifle and admins can deny the use of special bullets. 
  • Special BBs will only be purchasable at the “Tavern”.

Fire Engagement

  • As per field rules.
  • No LMG’s
  • Full Auto allowed.
  • Blind fire is prohibited
  • Grenades – 10 foot kill radius unless behind hardcover
  • Sniper/DMR follow field rules guidelines!
  • Minimum engagement distance is 100ft for Bolt or DMR rifles at this limit.

NO DUFF

In the event of an injury or emergency a “No Duff” call will be made. If you hear a “No Duff” inform those around you, repeat calling it out while making sure your weapons are safe. All play will cease immediately until the field marshal restarts the game. Limited first aid will be available on sight, but for larger or more serious injuries please seek professional medical help. Remember, “No Duff” means that you require assistance; if you can exit the field on your own, do so without calling a “No Duff”.

SAFE AREAS

All guns will remain in bags, boxes, or cases until you are in the staging area.

There will be a marked “safe” staging area. There is absolutely no firing (live, dry or otherwise) permitted in this area. When returning to the staging area from the field all players will remove their magazines, point their barrel down in a safe direction and fire it, approximately three to five (3-5) times to clear any BBs from the chamber. The guns will then be switched to safe and remain that way until you return to the play area or test fire at the range.

When handling airsoft guns in the safe area ALL players are expected to point their barrel in a safe direction (pointed up or down) and handle all airsoft guns in a safe manner. Do not sweep your weapon across anyone’s path or have your barrel pointed at someone’s face. All airsoft guns should be treated as real firearms while in the safe zone. Be nice if someone gently reminds you. Disregarding this rule may result in you being asked to leave the field. Barrel bags are a requirement in the safe area. All pistols not holstered must have the magazine removed in the safe area. AGAIN it is expected that all airsoft guns will be treated as real firearms in the safe area. All Players should check the large maps on display to make themselves aware of field boundaries.

No Combat Zone / NPC Zone

Players can carry guns but any shooting is prohibited, unless advised by an NPC. Eye protection MUST be on all the time in the zone. Shooting into and Camping around No Combat Zone is prohibited and will be punished.

Zone will be marked by cushion tape and on the map.

GEAR

Uniforms/Camouflage Rules

There is no uniform camo/color restriction except the following colors

  1. RED
  2. ORANGE
  3. YELLOW

Required Equipment

  • Safety Eye Protection – Full seal ballistic eyewear only (Z87.1 rated)

Recommended Equipment

  • Primary Rifle (Secondary is optional)
  • Gear (headgear, battle belt, vest, rig etc..)
  • Red kill rag
  • Radio
  • Small Loot bag (dump pouch)

Bring Enough FOOD and WATER for 10 Hours

There is no dedicated CP/respawn, prepare to carry your gear on you.