General Summarized Rules 2026
Core gameplay
- Limited starting ammo — more BBs must be found, earned, or bought in-game
- Each player gets a tracking device; each team gets a journal (required for quests/rewards)
- Interact with NPCs for contracts, trade, info, and loot
- Safe zones / NPC zones = no combat
- Roleplay and small-unit tactics encouraged
- No camo restrictions except no red/orange/yellow
Ammo & BBs
- Only field-supplied BBs allowed: 0.25g, 0.28g, limited 0.32g (BCA brand)
- Do not preload your own BBs
- SMGs/MGs get no extra ammo
- Bring a BB loader
Hit / wound / death
- BB hit = wounded — pull red kill rag
- Wounded players can only call for help (“dead men don’t talk”)
- Bleed-out timer: 5 minutes — if not healed, dead
- Radiation: reaching 100% radiation kills you. Only a Respawn Beacon can revive you — medic water and self-revive items don’t work on fully radiated players. Reviving at the beacon resets radiation to 90%.
- If carrying quest items and killed, drop them on the spot
- Loot allowed from wounded/dead players: quest armbands + quest items only (if you share the same contract)
- Currency, BBs, and water cannot be looted
- Gun hit = weapon out for 10 seconds
Medic & respawn
- Heal wounded players with NPC-provided 500ml water bottles (must drink or spit it out — pouring it out doesn’t count)
- Medic must sit within arm’s reach
- Respawn options:
- At a Respawn Beacon, on timed intervals
- Immediately, near an NPC
- With a rare self-revive item (expensive, one-time use, skips the beacon timer)
FPS & weapon limits
- All guns: max 1.49 J / ~400 FPS (bring whatever you want, it just can’t shoot over the limit)
- Full-auto allowed under 1.0 J
- Blind fire prohibited
- Grenades: BB grenades count as a hit, sound/flash grenades do not
- Melee: rubber only, light tap only — no stabbing/slashing
- No lasers
- Additional gun rules: see Compound field rules
Key safety & field rules
- Full-seal ballistic eyewear (Z87.1) required at all times, including NPC zones
- Only biodegradable BBs
- Safe zone: mags out, guns on safe, no dry-firing, barrel bags required
- NPC / no-combat zones: no shooting or camping
- NPCs have god mode
- “No Duff” = real emergency, all play stops immediately
- Alcohol and drugs strictly prohibited
Other notes
- Bring food, water, radio, kill rag, and a small loot bag for 10+ hours
- Camping allowed only in the parking lot
- In-game currency: green bottle caps
- Quest armbands can be looted and turned in for rewards
- Play honestly — this is an honor-based game
General suggestions
- Don’t know what to do? Talk to an NPC
- Free to roam between NPCs, talk to them, decide your own quest path
- Post-apocalyptic gear/look highly encouraged — good looks may be rewarded
- In-game currency isn’t the win condition — spend it
- The event is short — minimize downtime off the field
For full Compound field rules: https://thecompoundevents.ca/field-rules/



